02 / Less explaining. More plotting.
A party game.
Not a group project.
No one needs to install anything, learn a secret rulebook, or be “good at games.” Put one phone, tablet, or laptop where the crew can see it. The host reads; everyone schemes.
✳Host's field noteGreat between dinner and dessert. Not recommended during an actual museum visit.
- 01
Claim a deeply unqualified role.
Go clockwise and pick your seat. Your role gives you something silly to contribute, not a secret objective. With 3–6 players, one person reads, one taps, and everyone schemes.
- 02
Make one bad decision together.
Each round gives the whole crew three options. More loot can mean more heat. Have a quick debate, vote by pointing, and let the Mastermind settle a tie.
- 03
Own the getaway. Or the mugshot.
Finish every round to see your loot, heat, and the full trail of questionable decisions. Replay with the other choices to see if you can do better. No real valuables at risk.